Marvel’s Spider-man: Far From Home
I was delighted to join the talented team at Perception to concept and design for Marvel’s Spider-man: Far From Home. Our worked focused on designing, future tech gadgets, interfaces, and screens.
* The folks at Perception put together this montage of work put into the film. See their page here for a more expansive breakdown.
Mysterio’s Lair
For Mysterio’s lair we were tasked with designing and animating all of the tech interactions with EDITH, Mysterio’s interactive, holographic computer system.
Mysterio reviews the diagnostics of his fleet of drones.
Mysterio seaches the city of Prague for Peter Parker.
Downloading Stark technology from the glasses to the helmet.
Some details as the EDITH computer pulls data from Tony Stark’s glasses.
Stark Tech Spider-man Suit Builder
Facing defeat at the hands of Mysterio, Peter Parker regroups with Happy Hogan aboard the Stark Jet, where he constructs a new suit using a holographic computer. We were tasked with the design and animation of this interactive, three dimensional tabletop system.
Mysterio Suit Gadgetry
We were tasked with designing and animating Mysterio’s forearm computer. The design was pushed to a military-like, utilitarian style
The HUD for Mysterio’s helmet followed the same design goals.